There’s a lot of depth here for players that love optimizing builds for their units, but players that want to keep it simple won’t have any trouble getting through the game on normal difficulty. Your most used units can have dozens of abilities and combat arts to choose from by the end of the game. If you have a squishy unit that you’d like to beef up, give them some training sessions in the knight class so they unlock defense-boosting abilities. As a result, there are good reasons to train in a variety of classes, even if you don’t intend on using all of them. Units can equip most abilities they’ve unlocked regardless of their current class. Each class has abilities associated with them earned via class experience. The class system is simple enough, but it also fuels the more complex ability system. My favorite was seeing the usually dexterous Shamir running around in massive armor. I had a great time trying out units in unusual classes. There are various class trees to pursue, and most classes are available to every unit. Every unit starts in a beginner class, and by gaining experience and class experience, they earn the ability to promote into new classes. Many classes from Three Houses appear in Three Hopes, and class progression happens in much the same way. My favorite feature in Fire Emblem Warriors: Three Hopes is the class system. The real juice in Three Hopes’ gameplay is the changes they’ve made to the Musou formula to make it feel like a Fire Emblem game rather than Dynasty Warriors with Fire Emblem characters. The Musou formula has been iterated dozens of times, and it’s as fun as it’s ever been to cut through thousands of wimpy enemy soldiers. Unlike the turn-based strategy gameplay the series is known for, Three Hopes is an action-packed Musou game where you control a single character and hack and slash through hordes of enemies. While the characters and story of Fire Emblem Warriors: Three Hopes draw heavily from Three Houses, the gameplay is a complete departure. By the end, Shez quickly became one of my favorite recent Fire Emblem protagonists. They come off as a lovable goofball with a socially awkward streak in most of their supports. Despite being an avatar character that you make decisions for, Shez has a well-defined personality. Shez, our new perspective character, is also a strong addition to the Fire Emblem cannon. While Byleth was a rarely-voiced character with a small amount of characterization in Three Houses, they are afforded much more dialogue and opportunities to shine as a character in this game. Byleth, in particular, benefits from not being the perspective character in Three Hopes. Shez quickly became one of my favorite Fire Emblem protagonists.įodlan’s cast is as charming as ever in Fire Emblem Warriors: Three Hopes, and all of the students make an appearance with new redesigns. Little issues like this in support conversations create some dissonance if you happen to do the contradictory supports at the same time or in the same playthrough. For example, one of Shez’s support conversations focuses on how recklessly he fights, while another discusses how much less reckless he has become since he joined the military. Some conversations don’t make much sense if done out of order. Three Hopes is free from that limitation. These types of relationships exist in other Fire Emblem games, but recent entries limit themselves because opposite-gender support pairings must leave the door open for romance. Many characters have rivalries, mentorships, or old friendships that are developed via support conversations. A reduced focus on romance allows Three Hopes to explore a greater variety of relationships. I missed the opportunity to play matchmaker in this game, but the reduced emphasis on romance positively impacts Fire Emblem Warriors: Three Hopes’ support system. While some characters flirt in their support conversations, most explore platonic relationships. Additionally, romance is a less significant feature in this game. Most units only have one or two conversations with each other instead of the traditional three. The support system in Fire Emblem Warriors: Three Hopes will also feel familiar to Fire Emblem fans, though the system is a little pared down in this title. Beyond the three different stories, the unique characters in each route provide a great reason to replay the game. You have to fight and kill some of the units from the other houses, and it’s as heartbreaking as it was in Three Houses when you kill one of your favorites. Unlike Three Houses, you can’t recruit everyone in a single playthrough of Fire Emblem Warriors: Three Hopes. All the students from Three Houses get a fresh redesign in Three Hopes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |